Art drew me to games. Games drew me to people. People drew me to production.

I started my game dev career as an artist because I love how art drives story and immersion while games engage players in art like no other media. I was horribly shy as a kid, so I set a goal of becoming more outgoing and assertive to pursue my career more effectively. I came out of shell, cultivating a love of working with teams and developed a love of production coordination. I specifically changed my art direction to better facilitate my goal of becoming a Producer.

I've been creating stuff since I was born and playing video games for even longer (my mother swallowed a tamagotchi). 

Favorite Games:

Final Fantasy IX, Pokemon, Undertale, Grandia II, Guilty Gear XX, Warcraft III, Halo 2, Starcraft, Portal 2, Zoombinis

©2017 by Gwendolyn Stickney